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Fisherman
Large outsider (aquatic evil lawful native), LE
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Armor Class: 6
Hit Points: 202 (15d10+120)
Speed: 40 ft., swim 30 ft.
Initiative: 2
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STR: 28 (9) DEX: 15 (2) CON: 26 (8)
INT: 15 (2) WIS: 21 (5) CHA: 20 (5)
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Saves: STR: 14 DEX: 2 CON: 13
    INT: 7 WIS: 10 CHA: 10
Skills: 5 + ability mod for (Bluff, Craft (any), Diplomacy, Intimidate, Knowledge (local), Perception, Sense Motive, Swim)
Languages: Aquan, Sylvan
CR: 15(22000 xp)
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Space: 10 / Reach: 10
Melee attacks:
+14 boat hook +14/+14/+14 (1d8+13) OR +14 boat hook +14/+14/+14 (1d8+9) OR +14 boat hook +14 (1d6+9) OR +14 boat hook +14/+14/+14 (1d8+9) OR +14 gaff hook +14 (1d8+9)
Ranged attacks:
net +7 (entangle)
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Special: amphibious, create soul cage, exotic weapons, gambling
Feats: Cleave, Diehard, Endurance, Great Cleave, Iron Will, Power Attack, Two-Weapon Fighting, Vital Strike
Environment: any aquatic
Organization: solitary
Treasure: standard (+3 boat hook, +3 gaff hook, net, other treasure)
Source: Tome of Horrors 4

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